GNOMON Character Animation 2: Animating Bipeds | Разное |
In this lecture we will begin to understand the gaits of certain bipeds and how studying their movement will enable us to give our characters propulsion and weight. We will learn how overlapping action can be achieved via offsetting keyed attributes on the timeline and in the graph editor. Furthermore, it is important for our characters to have personality – we will explore ways of bringing ‘life’ to the animation. Finally, we will cover techniques and approaches that enable us to work faster and cleaner by only setting keys on appropriate channels. |
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2006-11-16 00:27:27 | автор: dix |